The Polar Dwarves (Water/Logic) focus on creating a fortress of structures that they can manipulate in their favor.
A versatile deck with low mobility, the Polar Dwarves excel in both ranged and melee combat, adept at both attacking and defending.
Their summoner, Svara, enjoys constructing numerous structures to empower her units and events, enabling her to besiege the opponent’s forces effectively. Svara boasts a robust ranged game, which can compel opponents to push into the fortress. In such cases, Svara can swiftly manipulate the position of structures to create an unfavorable situation for the opponent.
When facing opponents with superior mobility or economic tools, Svara may find it necessary to push forward. Fortunately, she possesses the tools to do so by advancing the fortress and engaging in a slow but potent melee game.
The polar dwarves need to compensate their lack of mobility with their ability to move their sturdy structures, most of them gates, which allows the polar dwarves to summon units into enemy territory.
Svara can strategically use the structures to control the opponent's space, limiting their safe movement and placing both factions on equal footing in terms of mobility. This situation allows Svara to gain an advantage with more efficient units, boosted by structures or upgrades.
The Polar Dwarves usual start is to summon a Frost Mage, surround it with structures, and then besiege the opponent’s gates or units. If no targets are within range, then slowly move the structures forward to attack. It is almost impossible to trade efficiently against this because a Frost Mage surrounded by structures is a 4/4 for 1 magic.
This is their general setup, and then from there they can react to whatever the opponent does.
To support this ranged game, Svara has tools like Parapets and Nadiana. If the opponent assaults aggressively, Svara can re-arrange her structures to her benefit. A common move of hers is to force a gate, opening a path for her to shoot the enemy unit that was blocking the gate. Svara can also use Ice Golems and Bear Cavalry to efficiently fight in melee.
Despite her love for structures, you may find that you rarely build regular gates and that your structures tend to be Ice Golems and Parapets.
In general, when you are in the lead, you don’t want to let the opponent recover, especially if your lead is that of tempo and board position. But even if it’s just an economic lead, be wary that many decks can build combos that can out-value Svara economically in the long run.
It is not good to let the opponent sit back and do whatever they want in most cases when playing the Polar Dwarves. Against some decks, while you may not be in a rush and can play the ranged game to keep things going, in reality you still need to put pressure on as fast as possible. Push to control game tempo and flow.
Svara can quickly switch to an offensive game plan thanks to Glacial Shift and before the opponent knows it you can have an army of Ice Golems, from which Bear Cavalry can pop out, directly into enemy territory.
Polar Dwarves can choose the shape of the fight. Even forcing the opponent to spread the damage between structures instead of focus fire on units, and that ‘s when Polar Dwarves can produce one of the most powerful effects, Ice Repair. Svara often wins by forcing the damage of the opponent to be spread out between structures like Ice Golems and Parapets, and then Ice Repairing for 6+ damage.
Two Polar Dwarf champions can make pushes really strong, and it is suggested to summon at least one of them every game to make the push truly overwhelming.
Polar Dwarves, require patience and good timing, deciding when to poke with Frost mages or when to push is probably the hardest decision you will have to make playing them.