Faction
Fungal Dwarves
"Cultivate and Evolve"

Faction Play Style

The Fungal Dwarves feature a cyclical gameplay style, relying on the death of friendly units to slowly bring new and more powerful units to the board. They continue this cycle, slowly overwhelming their opponents. This power of death into life centers on their summoner, who therefore must remain at the heart of their army, and requires careful maneuvering.
The theme is also represented by prolific use of the game's boost tokens, requiring strategic management of this additional economy. The Fungal Dwarves demand clever play, but yield a rush of ultimate power as their forces prove endless and unstoppable.

Faction Background

Hundreds of a years ago, a Guild Dwarf mining colony unwittingly discovered a terrifying new species of fungus capable of taking root in mammals. When a rescue party was dispatched to discover why the miners had fallen silent, only two returned and the tale they shared was grim. The colonists and their progeny are now but hosts to a nefarious fungus that totally subjugates their minds. To hear one of these Dwarves speak is to hear the fungus itself, and indeed, their flesh is so riddled with spores that were the fungus to somehow vanish overnight, it would not leave behind free dwarves, but rather dead, empty husks.
Fungal Dwarf culture has no basis in Dwarven history, for it is not Dwarven in origin. Even more curiously, the Fungal Dwaves propagate in two distinctly different ways: both as animals to create more Dwarf hosts, and asexually to spread spores. Newborn dwarves are infected in utero, but so too are new hosts brought into the fold when enemy combatants are slain in combat.

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