Sera Eldwyn
Sera Eldwyn
Summoner Unit
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12
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3
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Card Abilties

The Citadel's Might
After this unit attacks an enemy unit, if there are 1 or more friendly Citadel units on the battlefield, you may retrieve a Citadel unit from your discard pile, reveal it, and add it to your hand.

Unit Background

Sera Eldwyn is the youngest person to ever become grandmaster of the Vanguards. Born into prison as a political prisoner, the Sisters of Justice, an oracular sect within the Vanguards, declared the Eldwyn girl would lead the order, and so she was set free. Then but sixteen, she was oft described as one who seemed to shoulder many burdens, yet she faced each one with strength and determination.
She is credited with the modernization of the Vanguards, making significant changes to better enable the order to meet the challenges brought about by the Summoner Wars. It was she who announced they would actively recruit from among the citizens of Heap, an idea her predecessors had scorned. But the refugees of Heap have proven hardy and capable, men and women who have lost much and now leap at the idea of protecting the world.

Card Strategy

Sera’s attacks are key to winning with Vanguards. Between Citadel Knights and carefully poking low-life units, you should trigger her ability as much as possible. In Renewed Hope turns, you can generally attack with her freely and then protect her from any possible counter.

Her endgame is scary as she can produce an infinite supply of Citadel Knights while she pokes with her ability, out-valuing every opponent summoner in the game. Sera’s life is precious, and with careful positioning, you can effectively convert her life into magic and units. She is the core of the Vanguards’ economic game, trying to force the opponent to place units in her range for her to gain value. Smart opponents will avoid this but will then have trouble not giving up territory. Forcing the opponent to retreat from Sera’s threat is a big part of her game.