Citadel Archer
Citadel Archer
Common Unit
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2
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5
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1
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Card Abilties

Arrow of Light
Before this unit attacks, reveal and discard any number of distinct units from your hand. Gain 1 magic for each. This unit has +1 strength during that attack for each.

Unit Background

The citadel’s archers do more than offer ranged support in battle. They have been trained to draw forth magical energies that empower their attacks, but also their summoner’s well of magic reserves.

Card Strategy

Vanguards' only ranged common. Early and mid-game you should try to always have one archer around if possible. They are very strong early game, easily having 3 to 5 attack strength with minimal cost, and they are very hard to trade with because of their high life. Unlike the rest of Sera’s plan, Citadel Archers do not require protection, as they have a great life to magic ratio. If you want to poke things, attack things or threaten carelessly, Citadel Archers are your tool.

As the late game starts to kick in however they lose a lot of their value and effectiveness.  Part of the reason late game Vanguards needs to become more aggressive to delve into melee exchanges is because of this unit's dwindling efficiency.