Tundra Charger
Tundra Charger
Common Unit
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0
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2
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2
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Card Abilties

Blood Rush
After summoning this unit, you may add 1 damage to it to force it 1 space.

Unit Background

In battles that can only end with the defeat of an enemy summoner, Tundra Chargers are an invaluable tool. These berserkers rush the enemy, eager to close the distance between themselves and their ultimate target. By their code, it matters not what wounds they sustain in their assault, only what harm they can bring to those who would oppose them.

Card Strategy

Tundra Chargers are the other utility unit for Tundra Orcs, giving the deck a 0 cost unit to help keep board presence when short on magic, giving it extra spots, “extra movements” and reach when needed.
Sometimes a 0 cost 2/2 is all Tundra Orcs need in a pinch, but the main use is a 2/1 for 0 that Blood Rushes.

Blood Rush has 3 uses:
- Provides an extra summoning spot, since you can summon the unit, Blood Rush and then summon another unit in that space the Tundra Charger was just in.
- Provides an extra movement. Sometimes you need a unit in a certain spot and just with Blood Rush you can get there without using a movement.
- Reach, thanks to the extra space it can move, especially useful when trying to get a champion or summoner with For Glory or Brutal Force. It works particularly well with For Glory as for just 1 magic you can get 4 attacks on a unit. The Tundra Charger will hopefully die and there will then be no magic for your opponent to harvest back.