Smasher
Smasher
Common Unit
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3
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6
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4
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Card Abilties

Sluggish
When this unit is being attacked, = this unit gains 1 additional damage.

Unit Background

Never mistake a Tundra Orc with cold blood as stupid. These thoughtful warriors might lack the impetuous fury of their hot-blooded kin, but they match with it toughness and devastating martial prowess.

Card Strategy

The heavy damage of Tundra Orcs, the main way the deck will kill stuff. Especially effective against 3 and 4 life targets. Using Influence to increase the odds a Smasher one-shots a 4 life unit is a great way to win economic advantage. The high life of Smashers is particularly strong against direct-damage abilities like Fallen Kingdom Cultist's Immolate or Phoenix Elves Royal Guardian's Shove, making Smashers even tougher versus such units.
Smashers are not easy to one-shot, even with Sluggish. That means if you keep only one flank open for the enemy, they are quite hard to kill, and very likely to have more than one opportunity to use that sweet 4 melee attack strength.
Smashers also give a noteworthy and important edge to Tundra Orcs early on. The ability to quickly put a lot of solid dice in the early game. Often while other factions are throwing around 8 dice per round, (many of those ranged dice no less), thanks to Smashers and Grognack, Tundra Orcs can be throwing 10-12 dice and mostly melee. That can produce an overwhelming early pressure.