Unit Background
When Grognack of Cold Blood claimed his summoning stone, he was given a vision of the future. In it, his people were no more, victims of their own code of honor in the face of a war that cared little for such. He understands all too well what will happen when the Tundra Orcs present themselves to the wider world. The other factions do not share their ideals, and if the orcs hope to survive, they must find a way to bend the rules they have set for themselves, for if they cannot, their only future will be exploitation, deceit, and extinction. Grognack is trying to impart the belief that honor is something Tundra Orcs only owe one another, and that when it comes to the southerly folk, their flesh made soft by the decadent warm air, the only thing owed is death.
Card Strategy
Grognack has the highest stats of any summoner in the game at this time and “Influence” is great and particularly high in synergy with the Tundra Orcs, increasing the odds that your units fulfill their role consistently.
Influence is generally to be used in failed attacks, but if by the third attack there has been no reason to use it, Tundra Fighters’ Frenzy is a great opportunity to use that boost.
Grognack’s 4 melee attack strength is great but don't let it become a trap by making you feel committed to taking advantage of it if it exposes him and forces him to retreat, especially in the early game. Grognack is your flagship that should be supported and protected and every one of his attacks should be a very mindful one. Every time he attacks and exposes himself, at any stage of the game, should be a moment of considerable value to you.