Titan
Titan
Champion Unit
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3
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6
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2
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Card Abilties

Heavy Mobile
This card may move. After it moves, add 1 damage to it.
Relocate
After this unit moves, it may target an adjacent friendly structure. Place the target adjacent to this unit.

Unit Background

Titan was originally designed only to relocate gates, but after a disastrous debut was retrofitted with working hands and a weapon. Titan also has a habit of slightly veering to the left when it walks, which forces the Inventor to recalibrate its gyroscope before each battle.

Card Strategy

Although most factions make frequent use of cheap champions, The Forge is an exception. Its synergy is so strong that even spending 3 magic on a champion like Titan can be hard to justify. Unlike other 3-cost champions, Titan’s timing is often tricky. Its ability is powerful, but its stats are underwhelming, and it has a significant drawback. If you can activate its ability every turn, it can be valuable- allowing you to optimize the use of Workshops, Sentry Cogs, and perform clever unit maneuvers. However, since Titan's ability only affects adjacent units, positioning can be challenging. 
Unless you have a specific plan for Titan, it’s often better to invest in Ember Cogs and Blastforge Cogs instead.