The Inventor is an unconventional summoner. While a combat unit, it does not attack directly but instead builds structures that produce flames to damage other cards. This key ability is versatile - used offensively to clear a path and apply pressure or defensively to punish aggressive advances.
Offensively, the Inventor can move close to the opponent's summoner, building units next to them for significant damage each turn. If opponents attempt to block or move away, the Inventor can remove obstacles with damage-dealing structures and continue threatening the summoner. However, the Inventor’s low health makes it vulnerable to counterattacks if it advances too far without support.
Defensively, the Inventor can exploit loose formations by surrounding them with structures and inflicting heavy damage during the attack phase. Diving on the Inventor without a clear plan is often disastrous for opponents.
The Inventor's "Forged in Flames" ability also provides significant damage output for The Forged. Positioned close to the battlefield, this ability helps win attrition battles by adding 2 to 3 damage per turn. Only the most economically resilient factions can withstand this consistent damage. Most opponents will attempt to either prevent the Inventor from utilizing this ability or punish it for being too close. A key objective is to keep the Inventor near the battlefield but safe. One of The Forged's major weaknesses is if the Inventor becomes too wounded, rendering the "Forged in Flames" ability unusable, which significantly hinders its ability to win long-term attrition wars.