This is the team MVP, they are the conduit to transform boosts into useful actions. Maximizing Vinemancer potential is key for the Swamp Orcs, giving them the power to manipulate the final position of your swamp. They can do so much for you:
- - Giving the Swamp Orcs more reach by bringing commons closer to the swamp.
- - Moving your units into a safer position at the end of the attack phase.
- - Moving your units without using movement actions.
- - Allowing your units, especially champions and Mugglug to reach one more space in the direction they need.
- - Forcing a friendly unit into an enemy summoning spot after it has been cleared.
- - Allowing you 2 attacks from a single flank.
Notice that Vinemancer can only pull force which has some limitations, but also has 3 range, which is an unusually long range for this kind of ability.
In addition to this, Vinemancer is cheap at 1 cost and has decent combat stats. They have enough health that they can be exposed, and enough attack to be an acceptable finisher. They can also generate and accumulate boosts. Don’t be afraid to spam these units. They are the true MVP and you can never have enough of them. They do all roles quite well. However, it is okay to discard one if you need to keep the hand flowing, but be very careful as this is the best unit to spend your magic on.