Glurp
Glurp
Champion Unit
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6
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7
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3
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Card Abilties

Germinate
After this unit attacks and destroys an enemy unit, you may replace that unit with a Vine Gate retrieved from your draw pile, hand, or discard pile.

Unit Background

Glurp is the very thing the other sentient species fear most about the Swamp Orcs. To foreigners, he is a creature of nightmares, skull-masked and raising gates from the blood of his slain foes. To the children of the bog, Glurp is an inspiring figure, doing his utmost to hasten the return of the Great Stink.

Card Strategy

Definitely the most odd of the champions, Glurp is best used in two, very specific and opposite scenarios:

- A Strong Push: Glurp allows you to quickly set up an offensive push of the swamp by converting enemy commons into Vine Gates that either can be used as summoning spots if they survive or can make your opponent lose time on removing them instead of your advancing swamp. Glurp can be particularly strong against ranged factions as she can allow you to close the gap by creating Vine Gates into enemy territory.

- A Strong Defense: Interestingly, another great use of Glurp is to create a very strong defense against factions that want to push you or overrun you. Glurp can put a very annoying stop to the enemy’s offense, especially if they try to clog your summoning spots. A recurring Vine Gate that comes into play again and again can stall the most aggressive factions.