Skizz
Skizz
Champion Unit
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4
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6
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3
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Card Abilties

Bottled Lightning
Once per turn, during your Attack Phase, this unit may target a friendly unit with a Lightning ability that is up to 4 straight spaces away. Add 1 damage to each unit between this unit and the target.

Unit Background

Skizz was already a talented mage by the time the Storm Goblins were granted a stone. His gifts were remarkably versatile and possessed a subtlety unknown even to species of more advanced magical training. But this ability Skizz sacrificed gladly after first tasting lightning, and instead squandered his craft for one purpose: to capture and retain the terrifying gratification of electric currents within him, keeping them on a perpetual loop. When not in battle, this once fearsome goblin lies in a drooling stupor, still savoring lightning that may have struck days or even weeks earlier.

Card Strategy

Skizz is a general-purpose champion with the highest damage output in the faction, especially at range. To maximize its impact, you need to position Voltswappers or Kite Riders behind targets, which can be challenging. Skizz works well on both empty boards, where it can poke effectively, and full boards, where it can deliver significant damage. Ultimately, Skizz provides significant firepower, but its damage can be difficult to set up properly.