Rath
Rath
Champion Unit
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6
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7
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4
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Card Abilties

Prepare
Instead of moving this unit, you may boost it.
Prey
Once per turn during your Attack Phase, you may spend a boost to place this unit adjacent to a damaged enemy common or champion.

Unit Background

Rath is Ava’s patient hunter, willing to bide her time and wait for the perfect opportunity to strike. When an enemy champion is wounded on the field of battle, and the scent of blood wafts into her beak, Rath launches herself into the air, landing anywhere, without warning, eager to deal death.

Card Strategy

Rath is the highest source of damage in the Skyspear Avians' faction. With 4 melee strength and the ability to teleport (though no Flight ability), Rath can hit hard and practically anywhere. Unlike Gilford, Rath doesn’t need an army.  Rath is the army.  Prey is very versatile and allows you to attack cards that are hard to reach.  Don’t miss however the "secretly" more powerful part of the ability, which is to strike and hide, an important strategy because Rath's life is quite low for its cost.

Rath is more suitable for a slow game and the fact that it costs 6 magic adds to that, but if allowed to roam freely, this champion can take over the game on its own.