Tidebreaker
Tidebreaker
Common Unit
|
1
|
3
|
2
View Art
View Card

Card Abilties

Rush
After summoning this unit, you may force it 1 space.
Inspired
This unit has +1 strength if you control 1 or more champions.

Unit Background

General Undertow’s Tidebreakers form a shock force adept at rushing the enemy, preventing them from forming a proper defense.

Card Strategy

The Tidebreaker is your primary combat unit and the most efficient stat-wise in the faction. You’ll want to summon at least three per game, often more, thanks to Swarm. When in doubt, summon Tidebreakers. Their Rush ability synergizes perfectly with Scouts, enabling many of your faction’s tricks. Even without setting up specific plays, their 1-cost 3/3 stat line is consistently strong.
To maximize their potential, however, it’s important to have at least one Champion in play. Without a Champion, the faction can struggle to deliver meaningful damage each round, limiting the Tidebreaker’s overall effectiveness.