Miti Kyru
Miti Kyru
Champion Unit
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5
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7
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4
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Card Abilties

Inspire
After this unit moves, boost each friendly adjacent unit.
Withdraw
After this unit attacks, you may spend either 1 boost or 1 magic. If you do, force this unit 1 or 2 spaces.

Unit Background

Miti Kyru, the Voice of Beasts, is a spirit that has guided the Savannah Elves for as long as any can remember. Their legends say Miti Kyru taught the first elves the secrets of husbandry and hunting. The ancient spirit acts as a voice for all Itharia’s creatures, and has grown angry at the despoliation brought about by war. It has joined the elves in battle, where it passes like a ghost, blessing friends and rending foes.

Card Strategy

If Makeinda Ru is the deck’s primary ranged weapon, then Miti Kyru (affectionately called "Miticat") is its melee muscle. With its impressive stats, good survivability and tools to help Lionesses, Miti Kyru kind of does it all. If you are getting into a melee heavy confrontation, Miti Kyru is nice because he doesn’t need the build up of other Savanna Elves units, he just comes in and starts providing great value right away.

You shouldn’t overdo it with trying to trigger Inspire, but it can provide value when fighting in formations.
 
Withdraw gives it survivability and it can provide a brutal attack on a single flank when combined with a ranged unit.  You can attack, Withdraw and then let Abua or your Border Archers finish the job.  Withdraw is also a very useful ability that can both increase Miti Kyru’s damage output while aiding his survivability.