Wrench Rat
Wrench Rat
Common Unit
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0
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2
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2
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Card Abilties

Rig Explosives
During your turn, you may place this unit under an adjacent card. After that card is destroyed, add 1 damage to each card that was adjacent to it.

Unit Background

Sand Goblins like seeing things explode. Like, a lot. Wrench Rats are only too happy to rig up their peers with highly unstable explosives to allow them to exit their lives with fiery panache. Such deaths are highly valued among the Goblins. Self-sacrifice might seem out of place among such folk, but they have a philosophical saying that goes, “Is boom bad if big boom go bad but good boom?” Really makes you think.

Card Strategy

The last upgrade is not in the form of an event but a unit. Being able to become explosives, here are a few common uses:
- Pack them on a high mobility unit, send them to a place where the explosives can target 2 or more opponent cards and then Detonate.
- Attack with them and then use the Rig Explosives, this works both with friendly and enemy units, this way you deny the magic to the opponent after having attacked with the unit and also have working explosives.
- Attack with the Wrench Rat, Rig Explosives, and thereby open the path to another ranged unit to attack for a double attack on a single flank.
- Rig Explosives on an enemy unit that you are about to kill so it does damage to its friendly adjacent cards.

Remember that you get back Wrench Rats when you use the Detonate event on the unit with rigged explosives.

In general, summoning Wrench Rats just to become an explosive that does a single point of damage is not worth it. So you want the rat to do a bit more than that.