Thruster Upgrade
Thruster Upgrade
Event
|
0
View Card

Thruster Upgrade

Place this card under a friendly structure. It has this ability:
Thrust
Once per turn, during your Move, Build, or Attack Phase, you may force this card 1 space.

Card Strategy

Like turrets this is a very efficient and versatile upgrade that you should almost always play.
The extra movement is not the reason this is good, so if you intend to just use it for that, most of the time you are better off then doing something else.
The real power is that it allows you to force AFTER attacking. This is a very powerful effect, allowing you to do hit and runs. Or focus fire (you can attack, move away and let another unit attack the target). This can be especially effective on Krusk or Uncle Sparks.  Krusk / Sparks + Turret + Thruster can be very hard for the opponent to deal with such a ranged unit that hits and runs.

Another important use of Thruster is the “moving gate” effect. You can play this on your starting gate and now you have a 10-life gate that is slowly encroaching on enemy territory and in this scenario you will want to quickly put a turret and a mortar on it. This is very hard to deal with because once it seems your opponent is close to removing it … you can Detonate and replay!

Thruster with the gate can also allow you to range attack with another unit, and then force the gate in front of the attacker to protect it. 

There are many other situational uses of Thruster for you to explore the potential of this card.