Rust Rider
Rust Rider
Common Unit
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2
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5
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2
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Card Abilties

Mobile Structure
This card may move.
Burn Hot
After this unit moves, you may discard the top card of your draw pile. If you do, you may force it 1 or 2 spaces and it has +1 strength until the end of your turn.

Unit Background

The Sand Goblins have created metal devices known as bikes. In the Sand Goblin tongue, “bike” means “horse that doesn’t poop,” The Goblins love their bikes. More specifically, they love plowing their bikes into enemies until those enemies are dead. It’s fun, which helps to make up for the disappointment that the bikes don’t poop, because that too is fun.

Card Strategy

The core mobile structure, and the “tank” of the faction. One role is to serve as a Turret / Mortar target for a mobile structure. Because of it’s high life you can use the turret 2 or 3 turns usually at least.
Generally the main role is to serve as a “tank / blocker” to cover flanks and block enemy gates. Because of the high mobility they can reach those spots and then hold the position. 
They are a permanent threat as they can do decent damage if the ability is used along with some upgrade(s). A good tactic is when you see a wounded Rust Rider, to pack them with upgrades and rigged explosives, send them to do damage, and then Detonate them.

Generally it is a bad idea to use their ability for just the +1 attack and this should be avoided.

Remember the Rust Rider as a structure can be built on the build phase on any place a gate could be built, which has a lot of uses, especially on defense. Or build it adjacent to Krusk so it can be moved for free next turn with Krusk’s ability.