Jarmund
Jarmund
Champion Unit
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5
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7
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3
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Card Abilties

Momentum
Once per turn, after this unit attacks an enemy unit, boost this unit.
Ice Shards
At the end of your Build Phase, you may spend 1 boost to add 1 damage to each enemy unit adjacent to 1 or more structures you control.

Unit Background

Jaramund, sometimes called the Mad, sometimes called the Hoarfrost Jarl, was once lost in a blizzard for three months. He returned home, his mind ravaged by a weeks-long battle with an angry spirit, the result making him no longer fit for his work as a master smith. But the Summoner Wars have given the dwarf new life, and on the battlefield he howls in rage, just as he did at the spirit who tormented him in the wilds.

Card Strategy

Jarmund is often the favorite Polar Dwarves champion and very consistently summoned.  He is strong in both offense and defense, and he is particularly nasty when you are in a pushing mode and have your opponent on the ropes, surrounded with structures in forward positions.