Ember Beast
Ember Beast
Common Unit
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2
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3
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3
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Card Abilties

Born of Fire
This unit may be summoned adjacent to a friendly Ember unit.
Wildfire
At the start of your Move Phase, add 1 damage to each adjacent enemy unit.

Unit Background

The training of Ember Beasts was more of a novelty meant for parades or posturing before foreign powers. But when the civil war began, Queen Maldaria, suddenly unsure of which of her forces she could trust, began to rely more heavily on these volcanic creatures. They are only known to dwell in Mount Carrannon, where they spend most of their lives basing in pools of lava.

Card Strategy

Ember Beasts are the most damaging tool in the deck’s arsenal, as they can dish out a high amount of damage for their cost. The problem is that they need the board state to be just right. Wildfire needs to trigger at least on one unit to make its cost worth it. If it triggers on more than one, then it can become devastating, especially on Spirit of the Phoenix turns. Born of Fire is the main way to increase this threat range, making Ember Mages, Ember Archers, and Holleas key for their use.

Trying to force the opponent’s movements into ending their turns with units one space away from a gate or an Ember unit is a big part of the Phoenix Elves’ play, which is a lot easier against heavy melee factions and where Ember Beasts shine.

Against factions with a stronger ranged game, Ember Beast effectiveness becomes harder to implement, and the Phoenix Elves rely more on Holleas, Fire Drake, and Ember Mages to make such match-ups work best for them.