Ember Guard
Ember Guard
Common Unit
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Card Abilties

Blaze Step
Once per turn, during your Attack Phase, you may either spend 1 boost from your summoner or add 1 damage to your summoner to place this unit adjacent to your summoner.

Unit Background

The Ember Guard are Balzar’s protection, though these bloodthirsty dwarves, eager to extinguish life, must constantly be recalled to their proper place at their summoner’s side.

Card Strategy

Ember Guard is a key unit for the deck, as Balzar needs to be on the front but also protected. Ember Guards serve as an invaluable support to Balzar, offering protection after normal attacks and Volcanic Blasts, and allowing Balzar to bring reinforcements to the front by serving as a gate for Ember Demons.

Here are a few tricks to keep in mind regarding Ember Guards:

They can be summoned even if there is no immediate use for them, as they can teleport to Balzar on a later turn if needed. They are so useful that it's hard to not find a use for them, so they should more often hit the field than the discard pile.

They can be used for hit-and-retreat tactics, for instance, to kill a unit but keep it safe, especially if equipped with a weapon. If the guard has only 1 life and is going to die on its own, it may be better to make it retreat than give the opponent magic.

Ember Guards' ability can be used at any time during the attack phase, allowing the following sequence of actions:  Attack a card 2 spaces away with Balzar, then teleport in an Ember Guard to the intervening space and attack with the Ember Guard.