Albus the Wise
Albus the Wise
Champion Unit
|
3
|
5
|
3
View Art
View Card

Card Abilties

Annul
At the start of your Move Phase, you may target a common within 3 spaces. The target has no abilities until the end of the turn.

Unit Background

Albus the Wise has a long career built around weighing all sides to any argument. Some might grumble that he refuses to pick a side, others that the High Elf is too politically savvy for his own good, but Albus has proven himself calm and even-tempered, among a people who are quick to anger.

Card Strategy

This is going to be your most often summoned champion, not only because of his versatility both as a support and combat unit, but because his cheap cost works great with the High Elves plan of having a lot of commons on the battlefield.

Don’t be afraid of having Albus just sitting back supporting your units where he is more comfortable. He has many situational uses, especially disabling opponent abilities during your turn, but his core use is to deactivate either the Law of Fortitude on an enemy common or Law of Atonement on one of your units. While it may not seem a great effect, the fact that you can do it every turn without really risking Albus accumulates a lot of value for a cheap cost. Albus will generally prove extremely efficient over time.