Fungal Beast
Fungal Beast
Common Unit
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3
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5
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3
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Card Abilties

Infect
After this unit destroys a unit, you may replace the destroyed unit with a Carrier unit from your discard pile.
Parasitic
At the end of your Attack Phase, either spend 1 boost or add 1 damage to this unit.

Unit Background

Carriers fortunate enough to enter the third stage of bloom have lost all cognition, becoming snarling, drooling things that look to their community for direction. To the rest of Itharia they resemble base animals, but to the Fungal Dwarves they are revered icons, so near to the Fungal Dwarf ideal. At this stage they are as infectious as any creature could be, something many unfortunates have discovered on the battlefield as they are torn apart, infected, only to rise again and serve the fungal community.

Card Strategy

The inevitably linked-to-Spore Carriers-unit is the Fungal Beast. Spore Carriers turn into Fungal Beasts. Fungal Beasts are actually very good units on their own if they can get a kill when they are in play, which is not hard with their 3 melee attack strength. This is the core force of the Fungal Dwarves. Their only weakness is that in a passive game they slowly start to decay but they shouldn’t decay much in an active battlefield.
Remember you can attack a Spore Carrier with a Fungal Beast, creating a fresh Carrier AND triggering Blood Bloom! This is the main way Fungal Dwarves can use their free attacks in a more passive game. But also in an active game you can do the following trick:
Attack with a Spore Carrier, kill that Carrier with your own Fungal Beast, then attack again with the fresh Carrier. This allows the faction to use all 3 attacks even having only access to a single flank of attack.
Tricks like this is what makes Fungal Dwarves the master of slow paced games.