Mind Knight
Mind Knight
Common Unit
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2
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Card Abilties

Invoke Fear
After an enemy unit ends its move adjacent to this unit, your opponent must discard 1 card from their hand, if able.
Shove
After this unit attacks an adjacent enemy common or champion, you may force that enemy 1 space.

Unit Background

The Mind Knights are the Council’s only warriors with traditional martial training. Yet these psychics are far beyond the ordinary. Those wishing to assail them are often left reeling, often sending psychic shockwaves back to the summoners who called them.

Card Strategy

Mind Knights are a more situational unit, and shouldn’t be spammed, but their role is important to protect Edia, slow down the board and force the opponent into awkward positions.
Their Shove ability is great to put enemy units in the line of fire of Edia. Invoke Fear is conversely good to deter the opponent from attacking Edia.

It’s expensive and poorly stat’d, but if you can make use of its board controlling abilities it is then well worth the price.