Poison Potion
Poison Potion
Event
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Poison Potion

Move up to 5 boost from a friendly unit to this card.
ACTIVE
After an enemy moves, remove 1 boost from this card, if able. If you do, add 1 damage to that enemy.
Do not discard this card at the start of your turn if it is boosted.

Card Strategy

The Poison Potion is the most situational of the potions, similar to the Wither Potion, costing 1 magic and lacking control over how the boosts are used. Generally, the Poison Potion is not the best use of your resources unless you have a specific strategy in mind. However, it can be highly effective in certain scenarios, which include:

  • Countering Aggressive Rushes
    : As an economic faction, you may frequently face opponents who try to rush you. The Poison Potion can significantly slow down such aggressive strategies, especially if a single point of damage poses a serious threat. By hindering your opponent's advance, the Poison Potion can buy you valuable time to execute your plans. If you know your opponent needs to move units forward quickly, brewing this potion can be a strategic choice.
  • Finishing Off Low-Life Units: If you find yourself in a situation where two or more enemy units are left with just 1 life at the end of your turn, the Poison Potion can be highly effective. This is particularly useful if one of those units is the enemy summoner. The Deepwood Groaks lack other means of direct damage or ways to inflict additional damage outside of their usual attacks, making the Poison Potion your best option for dealing with low-life units.
  • Dealing with Units Weak to Direct Damage: The Poison Potion can be particularly effective against units that are vulnerable to direct damage, such as those with Guard or 1 base health. If your opponent has such units on the board, this potion can be a real nuisance and help you gain an advantage.

In summary, while the Poison Potion is situational, it can be a valuable tool in the right circumstances, especially for dealing with aggressive opponents, finishing off low-life units, or targeting units weak to direct damage.