Sekhmet
Sekhmet
Champion Unit
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7
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10
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4
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Card Abilties

Flight
When this unit moves, it may move 1 extra space and through cards.
Blood Hunger
At the end of your Attack Phase, if this unit did not destroy a unit this turn, add 2 damage to this unit.

Unit Background

Sekhmet is as ancient as Daemar, only time has not favored her overmuch. A flaw in her spawning has turned her bestial with time, but the Baron has taken her into his care. Do not mistake that care for tenderness however, for he only keeps his sister around to exploit her ferocity.

Card Strategy

Sekhmet is expensive and doesn’t have especially great stats, and it also has a big drawback.  But this card gives the Crimson Order two necessary tools: 

1)  In a deck lacking tricks and mobility, Flight on a 4 melee strength unit is certainly welcome.  It allows the Crimson Order to put pressure on a summoner that was overconfident in this faction’s lack of tricks and took too much damage and/or became too exposed.


2) A common occurrence during Crimson Order games is that because of the Devout Cultist, a lot of magic is generated on both sides. When facing other factions that swarm the board and generate a lot of magic, there can be a surplus of the resource flowing that can be hard to take advantage of. In such matchups Sekhmet provides a use for all that magic and because in those same matchups there tends to be a lot of small units, Sekhmet can feed off of them without ever triggering its drawback.