Guild Machinist
Guild Machinist
Common Unit
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2
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4
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2
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Card Abilties

Versatile
This unit may attack instead of moving and may move instead of attacking.

Unit Background

The advanced gadgetry of the Cloaks brings with it an overwhelming need for maintenance. Guild machinists keep guns, bombs, and other devices in working shape, but the faction’s numbers are too few to allow these mechanics the luxury of sitting out of fights. On the battlefield, the myriad tricks employed by these warriors keep the enemy guessing what they will do next.

Card Strategy

The brawler of the deck, working more on defense for damage and on offense for movement. Be careful because they are very expensive for their stats, summoning only 1 or 2 Guild Machinists is reasonable in many games. This is especially true because a big part of their value is giving Vlox a very good ability to copy. However, its statline is poor and its ability is not always easy to use.  If you can’t find a way to use its ability, (not an uncommon situation) then summoning a Machinist can be a very bad decision. 
However, if the positioning is right or you have Moto Boots, then a Machinist can allow you to perform extra attacks to quickly tear down the enemy. When playing on offense, you can use Machinists to steal positions by moving after killing a key enemy unit.